A01
Developing an Inclusive User Research Framework for AAC Technologies with Individuals with Cerebral Palsy and Complex Communication Needs
Daniel Freitas
A02
Towards Personalized Urban Navigation for People with Diverse Abilities
Chu Li
A03
Human-Centered AI for Accessible Information: Grounding Evaluation in Disabled People’s Access
Anukriti Kumar
A04
Accessible, Privacy-Preserving AI for the Early Identification and Support of Learning Difficulties: Tools Non-Specialists Can Use at Home and in the Classroom
Feng Ye
A05
Designing Partial Automation for Video Game Accessibility: Supporting Coordination, Communication and Agency for Players with Upper-Limb Impairments
Matteo Manzoni
A06
Designing Interactive, Adaptive and Immersive Spaces for Children with Neuro-developmental Disorders and Children with Special Educational Needs
Francesca Fusco
A07
Disability-Compensatory Generative AI Use: From Restored Dignity to the Guardrail Paradox, Toward Disability-Inclusive AI Design
Sukhee Min
A08
Putting the A in AAC: Expressive Participation in Conversations
Tobias Weinberg
A09
Redesigning LLMs for Autistic Users: From Bias to Alignment
Sohyeon Park
A10
Supporting Meaningful Social Engagement Through Smartphone-Based Reminder Systems for People Living with Dementia
Stephen Becker
Posters
A11
Accessible Block-Based Programming for K-12 Classrooms: Co-Designed with Teachers of Students with Visual Impairments
Rubel Hassan Mollik
Vamsi Krishna Kosuri
Hans Djalali
Krunal Patel
Nicholas Lester
Aboubakar Mountapmbeme
Stephanie Ludi
A12
It’s Our Ride, We’re Just Out of the Driver’s Seat: Perceptions of and Challenges with Fully Autonomous Vehicles Among BLV Waymo Riders
Aziz N. Zeidieh
Filipo Sharevski
Yang Wang
JooYoung Seo
A13
Safe Scales: Designing a Gamified App to Teach Social Media Literacy for Autistic Young Adults
Amelia McGuire
Khaleel Hamad
Lana Page
Xinru Page
A14
How Blind or Low Vision Creators Use Tools for Ideation: A Survey
Mingyi Li
Yutian Shi
Cynthia L Bennett
Maitraye Das
A15
Attunement Beyond the Headset: Practitioner Perspectives on VR-Supported Music Activities in Aged Care
Tongxin Sun
He Li
Xingyu Zhou
Liwen He
Huiyu Chen
Renxuan Liu
Weiwei Zhang
Jihong Jeung
A16
Situated Minimalism: When One Button Becomes Relational Access in Deaf Open Water Swimming
Shuxu Huffman
Raja Kushalnagar
A17
Where do I get lost?: Understanding Navigation Challenges in Users With Low Spatial Orientation Skills
Sofía Brenes Piza
Christina Schneegass
Tilman Dingler
Marijke Melles
Ineke van der Ham
A18
Evaluating the Quality of LLM Alt-Text for Wikipedia: Insights from Editors, Blind and Low-Vision Users, and Crowdworkers
Tracy Wei
Tiziano Piccardi
Miriam Redi
Michael S. Bernstein
A19
Preliminary Study of a Kinetics-Based Control Interface with a Force Tactile Sensor for Individuals with Physical Disabilities
Ryosuke Aoki
Masato Shindo
A20
Exploring Blind People’s Information Needs for Sightseeing Narration Generated by Vision-Language Models
Arata Ito
Seita Kayukawa
Masaki Kuribayashi
Daisuke Sato
Chieko Asakawa
Shigeo Morishima
A21
How the Fields of Rehabilitation Science and Human-centered Computing Utilize Emerging Technologies to Create Assistive Technology: An In-Progress Scoping Review
Erin Higgins
Abdulaziz A. Aromaih
Abdullah Alhuzaymi
Abdulmohsen M. Alroumi
Melanie Gainey
A22
Investigating Strategies to Support Learning in Inclusive Classroom Settings in the Global South
Kevin Lemus
Marjory Pineda
Luz Fanny Calderon Torres
Patti Ordóñez
Ravi Kuber
A23
1MAP: A Design Space for Unilateral VR Remapping in Accessible Rhythm Gameplay
Daivik Wadhwani
Abhijit Patil
Pheelip Raipure
Himangshu Sarma
Annushree Bablani
Demos
AD01
ReadWithUs: A Co-Accessible Reading App for Visually Impaired Parents and Sighted Children
Cameron Tyler Cassidy
Stacy Branham
Joel Riley
AD02
Designing an Abacus-Inspired Tangible Device to Support Number Learning in Special Needs Schools
Mina Shibasaki
Akari Takei
Malavika Gururaj
Takahide Kato
Hikaruko Aoki
Akira Ohkubo
Chisa Mitsuhashi
AD03
Expanding Access to Urban Art at Scale: A Demo of ArtScape