B01
Making Hearing Health Accessible: Designing and Validating Patient-Facing Result Presentations and Emerging Assistive Technologies for Older Adults
Xinran Peng
B02
Supporting Rich VR Experiences With And For People With Visual Impairments
Manuel Piçarra
B03
Digital Game Authoring by People with Intellectual and Developmental Disabilities Using Scratch
Hasani Kariyawasam Peradorapage
B04
Designing for Interpretive Choices in Descriptions of Visual Content: What to Describe, How to Describe It, and Who Describes It
Lucy Jiang
B05
Promoting User Autonomy Through Adaptive Robotic Cognitive Support for Neurodivergent and Aging Populations
Joana Brito
B06
Already Designing: Recognizing the Disabled Expertise and Everyday Accessibility in HCI
Merve Deniz Paker
Student Research Competition
B07
A Wearable Gaze-Driven Augmentative and Alternative Communication Prototype: Design and Preliminary Evaluation of a Near-Eye Radial Interface
Huaihou Yang
B08
A Formative Methodology To Elicit Feedback Preferences for Partial Automation in Video Games
Matteo Manzoni
B09
Bringing Learning Disability Screening and Early Support Home: A Multimodal On-Device AI Game with Privacy-by-Architecture for Accessible Early Support
Feng Ye
B10
From Rights to Access: Social Implementation as Articulation Work in Disability-Led Research
Tomoya Matsumura
Posters
B11
Continuous Co-design of an Accessible CS Learning Environment with Learners who are BVI: Insights from Extended Platform Use
Kevin Gautier
Noel Alben
Md Afikur Rahman Khan
Shi Ding
Annie Chu
Jason Brent Smith
Stephen Garrett
Brian Magerko
Stephanie Ludi
Taneisha Brown
Tom McKlin
B12
Understanding Workplace Needs and Constraints of Professionals with Chronic Illness
Arnavi Chheda-Kothary
Sneha Sriram
Susan Clay
Irina Litvin
Ann Paradiso
Edward Cutrell
Martez E Mott
B13
"Can I See My Voice?": A Visual Pitch Feedback Tool for Mandarin Tone Practice with Deaf and Hard-of-Hearing Learners
Yuxi Mao
Nan Zhuang
B14
AACUniverse: Cross-Platform Interactive 3D Game for AAC Users and Their Peers Towards Inclusion and Equity
Youna Jung
Chanhee Choi
Yoosun Chung
Sojung Jung Kim
B15
Designing AACs to Support Communication in Aphasia Group Meetings
Mmachi Obiorah
Yifei Qi
B16
Exploring How Purpose of Activities Shapes Older Adults’ Engagement with Extended Reality
Sanzida Mojib Luna
Jiangnan Xu
Elise Baron
Garreth W. Tigwell
Konstantinos Papangelis
B17
FeelDraw: An Exploratory Study of a 3D Multimodal VR Drawing Tool Supporting Independent Art Creation by Blind and Low Vision Users
Wen-Po Lin
Bo-Ren Chen
Zi-Zhen Guo
You-Shiuan Cheng
Weijane Lin
B18
Social Recall - A Mobile App to Support Relational Reciprocity for People with Dementia
Stephen Becker
Elizabeth S Gilman
Emma Dixon
B19
ASPIRE: Accessible Slide Presentation via Intelligent Real-time Editing
Azizul Haque
Jonggi Hong
B20
BlindTok in Motion: A Preliminary Analysis of BLV Navigation Content and Audience Responses on TikTok
Waqar Hassan Khan
Isaac Buo
Ariane Middel
B21
See What I Mean: A Technology Probe of AI Assistants for Chart Exploration with Low Vision
Yotam Sechayk
Lucy Jiang
Yuhang Zhao
Takeo Igarashi
B22
Evaluation of an Automatic Sign Language Production System for Breaking News
Tsubasa Uchida
Soichiro Shima
Kohei Hakozaki
Masaru Miyazaki
B23
Toward Asynchronous Interdependence in Indoor Navigation
Marzia Alizada
Thomas Westin
Demos
BD04
Auxel: A Multi-Agent Conversational Data-Analysis Assistant for Blind and Low-Vision Users
Emmanuel Botwe
Harshaadhithya Kalaikumar
Shani Claire Spivak
Frania Chettiar
Melanie Tory
Nicholas A Giudice
Hari Palani
BD05
Supporting Sign Language Video Comprehension through In-Situ Automatic Segmentation and Sign Lookup Tool
Chaelin Kim
Saad Hassan
BD06
Demo of UBit: A Universal Design Accessory for Computational Thinking Education Using BBC micro:bit Board